![]() Which cost me the game, because my Mana Burn was dispelled, and my Loremaster after that. Just now I was in Shrike Mode vs a Fire (Ranked PVP), and he spammed me with 2 Elude Balance dispels in a row while gaining pips for his FFA. Going second is hard enough without the added factor of 0 pip dispels. I think its strong but not good enough to be banned.Sorry dude, but even one is too many in a meta where a missed turn can (and usually does) cost you the match. Elucidate is meant to catch your opponent off guard unready for your attack. I don't mind one or two elucidated spells per match but spamming them is when it becomes unskilled game play in the arena. It's true that if a player had many elucidate tc they could potentially spam dispels but that would be a waste considering how rare it is. It is OP and because it is OP elucidate is very limited to all players making it unspammable. N3M3SIS98 on wrote:There is a reason this tc is so rare. I feel that these TC are completely game-unbalancing - not that there seems to be much balance left - and they should be utterly disallowed in the interest of preserving the integrity of PVP. Thankfully, these TC are rare enough where people will rarely use more than one or two per game, however, even that is too many. I mean, a 3 Pip Glowbug Squall? You've got to be kidding. With this card in the mix, winning from second becomes even more difficult than it already is. Is this what PVP is supposed to be like? I fail to see the skill involved here. Spam a 0 Pip Dispel until you can Abominable Weaver, repeat. For schools like Ice, winning against any school whatsoever, from first, can be ridiculously easy: You can 0 Pip Dispel spam an opponent while gaining pips of your own, keeping your opponent in a deadlock until you are ready to hit with your shadow-enhanced spell. Not to be repetitive here, but I am calling for a PVP ban on this spell. Not commonly seen among the so-called 'regular' players, among the upper echelons of PVP this spell is used often to get the works on over your opponent. Imagine using a delay cast spell alongside an elucidated spell, your opponent would have an extremely difficult time predicting what's coming their way.Are you a fan of a 3 Pip Fire From Above? 0 Pip Dispels to your school? What about a 3 Pip Mana Burn? Well, thanks to Elucidate, this can and does happen.Īvailable (rarely) via the Bazaar or (apparently) by Wooden / Silver chests in Celestia, Elucidate reduces a spell pip cost by 2 (Simplify 1). Gone would be the days of just dispelling or beguiling because a player has X amount of pips, you would have to consider MANY more options when pip counting your opponents. I believe it would be very healthy for PvP as it would make predictions extremely difficult due to Elucidate opening up much more combo potential at every pip range. Also, before you say there's no way to fix it and it's just OP all around even given extra limitations consider the fact that a player would have to sacrifice 300 extra damage by applying Elucidate rather than Epic. Other than how you would rework it, tell me how you would use it in combos given the new limitations. I'm curious to hear the communities' thoughts on this topic though. I cannot take credit for this idea, I got it from watching one of AwesomeTheSauces' videos. If Treasure Cards of Elucidate remained in game they would totally negate the effect of rule 3. Remove all Treasure Card copies of the spell from the game so players cannot create Elucidated tc. Similarly to Daybreaker and Nightbringer. Limit the number of copies one can have in any deck. It cannot be used to make any spell less than 1 pip.
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